45 research outputs found

    Identification of Fully Physical Consistent Inertial Parameters using Optimization on Manifolds

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    This paper presents a new condition, the fully physical consistency for a set of inertial parameters to determine if they can be generated by a physical rigid body. The proposed condition ensure both the positive definiteness and the triangular inequality of 3D inertia matrices as opposed to existing techniques in which the triangular inequality constraint is ignored. This paper presents also a new parametrization that naturally ensures that the inertial parameters are fully physical consistency. The proposed parametrization is exploited to reformulate the inertial identification problem as a manifold optimization problem, that ensures that the identified parameters can always be generated by a physical body. The proposed optimization problem has been validated with a set of experiments on the iCub humanoid robot.Comment: 6 pages, published in Intelligent Robots and Systems (IROS), 2016 IEEE/RSJ International Conference o

    N\mathcal{N}IPM-HLSP: An Efficient Interior-Point Method for Hierarchical Least-Squares Programs

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    Hierarchical least-squares programs with linear constraints (HLSP) are a type of optimization problem very common in robotics. Each priority level contains an objective in least-squares form which is subject to the linear constraints of the higher priority hierarchy levels. Active-set methods (ASM) are a popular choice for solving them. However, they can perform poorly in terms of computational time if there are large changes of the active set. We therefore propose a computationally efficient primal-dual interior-point method (IPM) for HLSP's which is able to maintain constant numbers of solver iterations in these situations. We base our IPM on the null-space method which requires only a single decomposition per Newton iteration instead of two as it is the case for other IPM solvers. After a priority level has converged we compose a set of active constraints judging upon the dual and project lower priority levels into their null-space. We show that the IPM-HLSP can be expressed in least-squares form which avoids the formation of the quadratic Karush-Kuhn-Tucker (KKT) Hessian. Due to our choice of the null-space basis the IPM-HLSP is as fast as the state-of-the-art ASM-HLSP solver for equality only problems.Comment: 17 pages, 7 figure

    Singularity resolution in equality and inequality constrained hierarchical task-space control by adaptive non-linear least-squares

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    International audienceWe propose a robust method to handle kinematic and algorithmic singularities of any kinematically redundant robot under task-space hierarchical control with ordered equalities and inequalities. Our main idea is to exploit a second order model of the non-linear kinematic function, in the sense of the Newton's method in optimization. The second order information is provided by a hierarchical BFGS algorithm omitting the heavy computation required for the true Hessian. In the absence of singularities, which is robustly detected, we use the Gauss-Newton algorithm that has quadratic convergence. In all cases we keep a least-squares formulation enabling good computation performances. Our approach is demonstrated in simulation with a simple robot and a humanoid robot, and compared to state-of-the-art algorithms

    Multi-Contact Postures Computation on Manifolds

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    International audienceWe propose a framework to generate static robot configurations satisfying a set of physical and geometrical constraints. This is done by formulating nonlinear constrained optimization problems over non-Euclidean manifolds and solving them. To do so, we present a new sequential quadratic programming (SQP) solver working natively on general manifolds, and propose an interface to easily formulate the problems, with the tedious and error-prone work automated for the user. We also introduce several new types of constraints for having more complex contacts or working on forces/torques. Our approach allows an elegant mathematical description of the constraints and we exemplify it through formulation and computation examples in complex scenarios with humanoid robots

    Quotient-Space Motion Planning

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    International audienceA motion planning algorithm computes the motion of a robot by computing a path through its configuration space. To improve the runtime of motion planning algorithms, we propose to nest robots in each other, creating a nested quotient-space decomposition of the configuration space. Based on this decomposition we define a new roadmap-based motion planning algorithm called the Quotient-space roadMap Planner (QMP). The algorithm starts growing a graph on the lowest dimensional quotient space, switches to the next quotient space once a valid path has been found, and keeps updating the graphs on each quotient space simultaneously until a valid path in the configuration space has been found. We show that this algorithm is probabilistically complete and outperforms a set of state-of-the-art algorithms implemented in the open motion planning library (OMPL)

    Autonomous 3D object modeling by a humanoid using an optimization-driven Next-Best-View formulation

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    International audienceAn original method to build a visual model for unknown objects by a humanoid robot is proposed. The algorithm ensures successful autonomous realization of this goal by addressing the problem as an active coupling between computer vision and whole-body posture generation. The visual model is built through the repeated execution of two processes. The first one considers the current knowledge about the visual aspects and the shape of the object to deduce a preferred viewpoint with the aim of reducing the uncertainty of the shape and appearance of the object. This is done while considering the constraints related to the embodiment of the vision sensors in the humanoid head. The second process generates a whole robot posture using the desired head pose while solving additional constraints such as collision avoidance and joint limitations. The main contribution of our approach relies on the use of different optimization algorithms to find an optimal viewpoint by including the humanoid specificities in terms of constraints, an embedded vision sensor, and redundant motion capabilities. This approach differs significantly from those of traditional works addressing the problem of autonomously building an object model

    Optimization-Based Control for Dynamic Legged Robots

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    In a world designed for legs, quadrupeds, bipeds, and humanoids have the opportunity to impact emerging robotics applications from logistics, to agriculture, to home assistance. The goal of this survey is to cover the recent progress toward these applications that has been driven by model-based optimization for the real-time generation and control of movement. The majority of the research community has converged on the idea of generating locomotion control laws by solving an optimal control problem (OCP) in either a model-based or data-driven manner. However, solving the most general of these problems online remains intractable due to complexities from intermittent unidirectional contacts with the environment, and from the many degrees of freedom of legged robots. This survey covers methods that have been pursued to make these OCPs computationally tractable, with specific focus on how environmental contacts are treated, how the model can be simplified, and how these choices affect the numerical solution methods employed. The survey focuses on model-based optimization, covering its recent use in a stand alone fashion, and suggesting avenues for combination with learning-based formulations to further accelerate progress in this growing field.Comment: submitted for initial review; comments welcom

    Model preview control in multi-contact motion-application to a humanoid robot

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    International audienceOur work builds largely on Nagasaka's stabilizer in multi-contact motion [1]. Using a sequence of contact stances from an offline multi-contact planner, we use first a Model Predictive Controller to generate a dynamic trajectory of the center of mass, then a whole-body closed-loop model-based controller to track it at best. Relatively to Nagasaka's work, we allow frame changes of the preferred force, provide a heuristic to compute the timing of the transition from purely geometrical features and investigate the synchronization problem between the reduced-model preview control and the whole-body controller. Using our framework, we generate a wide range of 3D motions, while accounting for predictable external forces, which includes transporting objects. Simulation scenarios are presented and obtained results are analyzed and discussed

    Towards Autonomous Object Reconstruction for Visual Search by the Humanoid Robot HRP-2

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    International audienceThis paper deals with the problem of object reconstruction for visual search by a humanoid robot. Three problems necessary to achieve the behavior autonomously are considered: full-body motion generation according to a camera pose, general object representation for visual recognition and pose estimation, and far-away visual detection of an object. First we deal with the problem of generating full body motion for a HRP-2 humanoid robot to achieve camera pose given by a Next Best View algorithm. We use an optimization based approach including self-collision avoidance. This is made possible by a body to body distance function having a continuous gradient. The second problem has received a lot of attention for several decades, and we present a solution based on 3D vision together with SIFTs descriptor, making use of the information available from the robot. It is shown in this paper that one of the major limitation of this model is the perception distance. Thus a new approach based on a generative object model is presented to cope with more difficult situations. It relies on a local representation which allows handling occlusion as well as large scale and pose variations
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